
Paul Franklin
Biography
Paul J. Franklin is an English visual effects supervisor who has worked with visual effects since the 1990s. Franklin won the Academy Award for Best Visual Effects and the BAFTA Award for Best Special Visual Effects for Inception (2010). He won a second Academy Award for Best Visual Effects for Interstellar (2014). He shared the wins with Andrew Lockley, Peter Bebb, and Chris Corbould. Franklin has also been nominated for an Academy Award for The Dark Knight (2008). He was nominated for BAFTA Awards for Batman Begins, The Dark Knight (2008), and The Dark Knight Rises (2012). Description above from the Wikipedia article Paul Franklin (visual effects supervisor), licensed under CC-BY-SA, full list of contributors on Wikipedia.
Known For & Full Filmography4 Titles

Movie - 2012, 2h 15m • as Self
A comprehensive look into how Director Christopher Nolan and his production team made "The Dark Knight Rises" the epic conclusion to the Dark Knight legend. These cover stunts and action, production/vehicle design, various effects, photography and shooting IMAX, sets and locations, sound design and music, story/character areas, cast and performances, and some general thoughts about the series.

Movie - 2014, 2h 15m • as Self
Matthew McConaughey narrates a fascinating look at Christopher Nolan's sci-fi film, 'Interstellar', including scientific foundations, the work of consulting Scientist Kip Thorne, basic film themes, the science behind the search for planets capable of hosting life, space-time and the theory of relativity, the science of wormholes and black holes, crafting the film's visuals based on real scientific observation, the birth of the universe, the Dust Bowl and the evolution of dust as a toxin, the likelihood of future dust storms, the prospects of escaping a dying or doomed planet and the possibilities of colonizing Mars.

Movie - 2015, 2h 15m • as Self - VFX Supervisor
Cast and crew of Christopher Nolan's "Interstellar" discuss project origins, the film's imagery, ambitions, incorporating IMAX footage, the human element within the film, arm shooting locations outside of Calgary, the set construction and design, working with real corn, mechanical characters, including backstory, design, the blend of practical and digital effects in bringing them to life, the differences in the characters, the human performances behind the characters, the creative process behind the film's music, Icelandic locations, vehicle interiors, the processes of simulating the absence of gravity, the crucial end-film visuals and influence and inspiration for future generations
